Dnd 5e vitriolic sphere. The 4 5x5' corners of the square are barely touched by the. Dnd 5e vitriolic sphere

 
 The 4 5x5' corners of the square are barely touched by theDnd 5e vitriolic sphere  Casting Time: 1 action

DM 幫助資料包. 7th level Prismatic Spray - Can deal poison or acid damage though RNG-based. Components. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Storm Sphere ; Stormstrike ; Swiftbolt ; Thardion's Frigid Spikes ; Thrust ; Thumb Trick ; Thunderbolt ; Thuryl's Temporal Torment ; Touched by the Sun ; Tri-Disaster ; Twin Bolts of Demonfire ; Valkyrie Strike ; Virgil's Thunderous Lightning Strike ; Vitriolic Sphere ; Wall of Tentacles ; Whirligig ; Winds of Change ; Wrath of the Gods. On a failed save, the target also burns for the spell’s duration. We have been choosing a point in between 4 sqaures and counting out the radius of the spell. 1st Level. Dominate Beast – 3. Each creature in that area must make a Dexterity saving throw. 5 (average on a successful save) and 12. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. -radius burst Duration: Instantaneous; see text Saving Throw: Reflex partial; see text Spell Resistance: No See full list on dnd-5e. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot. This explodes in a 20-foot sphere. . DND-spells. Vitriolic Sphere. Range: 150 feet. It has you throw a globule of emerald acid that explodes in a 20-foot area. Components. homebrew pages!A creature’s size dictates how much space a creature can control in combat. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Dungeons & Dragons 5e Spells. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. With this build your constitution score will be serviceable, so you can really take advantage of this feat. Mage Slayer: Abjurers, Bladesingers, and War Mages will love the idea of breaking the concentration of rival. Acid bomb. [ Vitriolic Sphere ] niveau 4 - évocation. If the point you choose is on an object you are holding or one that isn. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. You release a burst of blinding radiant energy condensed into a 10 ft. Vitriolic sphere was an evocation spell that created an explosion of acid. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. On a successful save, a. A creature is blinded while in the wall’s space and must. 6 Evocation. 4th-level evocation. com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. . Their unique studies impart insights into the strengths and weaknesses of life, as well as false imitations of life. Range: 60 ft. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Components. The effects of the same spell cast multiple times don't combine, however. Earth Tremor. Any creature restrained by the sphere is knocked prone in the space where it falls. Vitriolic Sphere - D&D 5E Spells Vitriolic Sphere Description You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. Each creature within the area must make a Constitution saving throw. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. Affected creatures take 6d6 points of acid damage. A door or other movable object could also be moved by pushing. D&D 5E 龍與地下城 角色創作教學 (德魯伊) D&D 5E 戰鬥規則教學! 本站的資源收集. Each creature in that area must make a Dexterity saving throw. Spell Description. wishy washy dnd magiks. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. It's 'better' than Flaming Sphere (better damage type, better secondary effects, better scaling, etc. It will be for roleplaying reasons (two personalities), but I also want to optimize it. Vitriolic Sphere. Cone. Pyrotechnics. Below is the best information and knowledge about water sphere 5e compiled and compiled by the bmr. or would I just squish against the bottom of the sphere after the sphere and I fall from the cliff? With this 5e version, there's also an ambiguity with the sphere being weightless. The sphere remains for the spell’s duration. Creatures that have an Intelligence score of 2 or lower are unaffected. Artificer. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Spells. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Any creature that ends its turn within 5 feet of the sphere, takes 2d6 (7 average) fire damage on a failed Dexterity saving throw, or half as much on a success. Overall slightly higher damage than fireball, too, but waiting for half of it for a turn has the downside of the monsters possibly surviving the first turn and getting one more round of attacks and actions in. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. For a list of every spell, see List of Spells. Vitriolic Sphere deals damage twice, once on the turn you cast it and again on the next turn, so I figured you'd add the damage to each damage roll. Humanoid (aarakocra) Medium. 10. D&D 5e Spell Cards. Petrification/Polymorph or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster. On a successful save, a creature is ejected. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. This sorcerer spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. Each creature in that area must make a Dexterity saving throw. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Creatures that fail their Reflex saves. Watery Sphere. D&D 5th Edition A Basic Wiki. It will hit enemies but amazingly the blast stops. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Resilient Sphere. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. 7th – Greater Invisibility, Arcane Eye. Add to Cart. /2 levels) Effect: 1-ft. Casting Time 1 standard action Components V, S, M (a piece of lemon rind). + 40 ft. You conjure up a wave of water that crashes down on an area within range. You give each target you choose a new, illusory appearance. Antimagic Field. 5th Level. 1st Level. + 40. On a successful save, a creature takes half the. I’ve compiled all of 5e’s AoE spells in the table below. Summoner. This means that the range restriction cannot be used to. Both phlogiston and crystal spheres where ideas from alchemy. 3rd Level. Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. The Spike Growth effect manifests in a circle with a 20' radius, which had us debating what happened to the outer corners of the square (this might be a visual exercise for some). Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. 浓酸球 - 龙与地下城TRPG - 灰机wiki. Grasping Vine D&D 5th Edition. 4th-level conjuration. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Blasting enemies with magic is not only incredibly fun in DnD, but it’s also a great way to contribute to the party. This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. If a deity has come to the your plane and is helping your party directly, they could cast spells that. 25 with a failed save and Fireball by only 2. It is slightly silly, and though it seems to almost work per RAW as a GM I would have a couple issues with it. flame. My spell list: Disguise self, shield. On successful save, it takes half as much damage. Otiluke's Resilient Sphere. 3 rd-level conjuration. Artificer. This creates a radius of exactly what the spell has in the description. Blazing orbs of fire plummet to the ground at four different points you can see within range. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. The gnome locks eyes with the orc, and as the gnome's eye turns a light pink, the orc drops his greatsword and just walks away. Watery Sphere: "On a failed save, a creature is restrained by the sphere and is engulfed by the water. in diameter, easily filling many rooms, and even in larger area this. The following is a sortable list of 85 Eldritch Knight spells for 5th ed. Artifacts are the exception. The spherere-mains for the spell’s duration. This creates a radius of exactly what the spell has in the description. Hello, I want to play a Dragonborn Sorcerer with two different dragon ancestors, one for being a Dragonborn and the other for being a sorcerer. 205) är: Combining Magical Effects. 2017 15:39. Range: 30 feet. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 150 feet Duration: Instant Components: HS, CM Cost: 11 Chakra Keywords: Ninjutsu, Medical Description: You point at a place within range, and conjure a glowing 1-foot ball of bubbling acid that streaks to the chosen location and explodes in a 15-foot radius sphere. We read it and read it and became confused on one point. The sphere obliterates all matter it passes through and all matter that passes through it. Vitriolic Sphere. If damage is an effect of the. October 14, 2019 by admin. Make a ranged spell attack. That attack deals an extra 1d8 force damage on a hit. Sorcerer Wizard. save or. Cold. You have advantage on the attack roll if the target is in the sphere. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Each creature in that area must make a Dexterity saving throw. (Background story: basically a spy trained in Yuan-Ti territory until they. At Higher Levels. It's…Upon gaining access the third level spells, Fireball, Lightning Bolt, Wall of Water and Wall of Sand become available, and make good use of the Evocation Wizard's tendency to draw from elemental power to stop enemies in their tracks. Finally, Dungeons & Dragons Legendary Magic Tattoos can cover an entire half of a character's body, like both arms and torso. EE. Upon arriving at its target, the sphere exploded and covered everyone within 20 feet (6. " So the Watery Sphere picks up the target and engulfs them in Water. Psychic Scream. Spells can be filtered by: All. uppsättning András 24. Dungeons & Dragons 5e Spells. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. (assume CL 15) Round 1: Take 15d4 Acid damage, then make a Ref save. It’s an acid bomb that explodes in your enemies’ faces. The best defensive 1st-level spell in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). Blasters excel at taking out crowds of weaker foes, but can absolutely take on more powerful foes as well. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. Additionally, a plethora of new spells put the elements directly at your command. Charm Monster – 3. Here is a list of all the acid spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). Unless an artifact is susceptible to damage from a sphere of. Simple Chromatic Orb 5e Spell Text. Vitriolic Sphere. A frigid beam of blue-white light streaks toward a creature within range. I just wanted to share something I noticed today. Mountain. . The sphere flashes in all colors of the visible spectrum. 5 average), and a bonus 5d4 (12. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. WotC reps have repeatedly said that all the D&D worlds still exist in 5E, and that all the worlds reside in the same Multiverse (as they have in every edition), and that they'll "all" be re-visited in 5E, eventually. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. This is my personal favorite: that time Vitriolic Sphere made one too many skeletons. Vitriolic Sphere Sources: EE. Members Online • KyrosEmerson . rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. Conclusion on 4th level wizard spells. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. A target can be a creature or an object and can be targeted by only one of the bolts. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. Standing beside a succubus, a halfling women signs a contract with a Balor. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. The effect reads as follows: “A 5-foot. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Specifically, the Fifth Edition. Invisibility Sphere. Any creature in the sphere’s space must make a Strength saving. An unwilling target can make a Charisma saving throw, and if it succeeds, it is. Each creature in a 10-foot-radius sphere centred on a point 5 feet of the original target must make a Dexterity saving throw. As a Wizard subclass it sits next to bladesinger but gets to be different. 2nd. The area within this sphere is filled with magical darkness and. 9th – Mislead, Telekinesis. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. Each creature within this sphere must make a Dexterity saving throw. So your PC wizard must copy spells into their own book to use them. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. Acid Splash Blade Ward Booming Blade Control Flames Chill Touch Create Bonfire Dancing Lights Fire Bolt Friends Green-flame Blade Gust Light Lightning Lure Mage Hand Mending Message Mind Sliver Minor Illusion Mold Earth Poison Spray Prestidigitation Ray of Frost Shape Water Shocking Grasp Sword. Dungeons & Dragons 5e Spells. Sorcerer Spell List. Creatures that fail their Reflex saves. If the creature wins, the spell succeeds. DnD 5e Classes Ranked – The Best And Worst For Combat. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. At the end of each of the target's turns before the spell. The fire spreads around corners. Casting Time: 1 action. This spell prevents any spell or natural hindrance from slowing your natural movement. Spell Description. Casting Spells Introduction. $5. The sphere’s space is difficult terrain. Also apologies for my god awful grammar. Note that I play kind of fast and loose with the term “AoE. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Vitriolic sphere is a evocation cantrip spell, it available on sorcerer and wizard classes. Elemental Bane – 2. DM 幫助板(譯者:鹽田海獺). choose a number of wizard spells from your spellbook. Description. The iron sphere extends a nozzle from an open panel and releases a fan of fire in a 15-foot cone. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. View source. Prismatic Sphere. At the successful casting of the spell, you conjure a sizzling emerald sphere. Blight. No. Hit: 10 (2d6 + 3) bludgeoning damage. Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. Sorcerer Spell List. (Background story: basically a spy trained in Yuan-Ti territory until they. Most Sorcerers, however, do not exceed 14 or 16 in Dexterity (making 16 AC with Mage Armor). 1st level damage spells never keep up all that great past level 4. Dungeons & Dragons, D&D, their respective logos, and all. Alter Self. On a successful save, a creature takes half the. Animate Objects. Bludgeoning. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. The main damaging spell that uses d4's is the iconic Magic Missile, so you won't find many spells that try to trump that one. 5th Level • Animate Objects • Antilife Shell. When choosing this feat, consider giving yourself advantage on constitution saving throws. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. 3 meters) in diameter that then flew directly to a point within a range of 150 feet (46 meters) of the caster. The one thing that I hate is when sorcerers or wizards cast a fireball that perfectly hits enemies in the AOE. Throwing a fireball will ignite every flammable object in the area that isn’t being worn on carried. Hi everyone! As the subject states, I have questions about Mislead: ---. The watery sphere spell description says: You conjure up a sphere of water with a 5-foot radius at a point you can see within range. Just take Acid Spray, Dragon's Breath, Chromatic Orb, and/or Vitriolic Sphere. The sphere can have a radius of up to 40 feet. Those affected by this spell can see each other and themselves as if unaffected by the spell. Components: V S M (A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Duration: Instantaneous. Some spells can target only a creature (including you) that you touch. Creatures that fail their Reflex saves. Each creature in that area must make a Dexterity saving throw. 学派. The target explodes with a dazzling display of colors. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. A comprehensive list of all official Wizard spells for Fifth Edition. Any creature in the sphere’s space must make a Strength saving throw. Image for keyword:. It is a Strength save, better than Dex, but not as good as Charisma. 2nd. One can travel from Sphere to Sphere--and thus from setting to setting--via spelljammers, which, aside from providing a measure of protection from the void of space and the Phlogiston, cam open portals in Spheres. I always envisioned this to kind of look like "ball of force", a maybe shimmering, but basically transparent sphere made of force, similar to the fifth spell level spell Wall of Force (which explicitly states it is. To view spells by specific criteria, view the appropriate section below. Any creatures within the splash radius must save vs. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. Other classes may also have access to certain spells under certain conditions. Cube. Classes: Sorcerer, Wizard. That sounds cool, but I don't have the new book : Arguably, most 9th level spells shouldn't be 9th level spells. Range: 30 feet. Each creature in the cylinder must make a Dexterity saving throw. Scintillating Sphere. Components: V, S. The vitriolic sphere also splashes acid in a 9-ft. The Hexvoker is a popular concept. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. 2nd Level. Includes: 1 new warlock patron. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. From the DMG, page 251: Choose an intersection of squares or hexes as the point of origin of an area of effect, then follow its rules as normalHome of user-generated, homebrew pages! Navigation. The 5th edition material published so far also describes most of the components below, with the exception of crystal spheres and phlogiston (though their existence in 5e is implied by Mike Mearls in this tweet). It includes all monsters appearing in an official Dungeons & Dragons 5th edition product. There is more to evocation than just magic missile and fireball, as it's also the school that carries most of the healing spells in the game, which is necessary for the survival of most adventuring parties. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. More AC, and if you're getting hit so often that you have to spend more than one or two slots on it, you've got bigger problems you need to address. As your character gains more experience, you can pick features for them at certain thresholds as shown on the table below. magic-items. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. This is a list of all spells. Vitriolic forces Dex save because the idea is you jump out of the way of it, that was the same idea for this one. This. Dust Devil. ). 20. It presents many spells and divine domains. On a successful check, the spell ends. We read it and read it and became confused on one point. • Flaming Sphere • Flock of Familiars • Gentle Repose • Gift of Gab • Gust of Wind • Hold Person • Invisibility • Jim's Glowing Coin • Knock • Levitate • Locate Object • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Nystul's Magic. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. 5 Evocation. The main benefit of elemental adept is the guaranteed damage. Any affected creature moving out of the. Mage Armor v Shield is probably a long-running debate, but I think I prefer shield. When this entire event went down, they were all 12th level, traveling outside a kingdom's borders to suppress a very prominent bandit group before they. These are: Line. Max’s Earthen grasp, scorching ray, suggestion. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. Vitriolic Sphere Sources: EE. Creatures that succeed on their Reflex saving throws take half of this damage. Dungeons & Dragons, D&D. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. 6. You create a sword-shaped plane of force that hovers within range. The following is a list of Dungeons & Dragons 5th edition monsters. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. 55 square feet And a circumference of 125. Spell Level: 4. Range:30 feet. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. The water then vanishes. The main damaging spell that uses d4's is the iconic Magic Missile, so you won't find many spells that try to trump that one. Vitriolic Sphere ( Spell Compendium, p. In 5e there are specifically defined container capacities (phb 153), so when a barrel/pouch/bottle is mentioned it follows the size. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. 施法时间. With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. When a creature moves into. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of. 10. Total. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. Although another answer has discussed its combat inefficacy there are a great deal of obstacles that a sphere of annihilation will trivialize if you can reliably control it. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. A 10-foot-radius invisible sphere of antimagic surrounds you. By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing · Poison · Psychic · Radiant · Slashing · Thunder · Variable · Weapon. If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed. Though young, their flames still burn hot, and they begin to burn those before them. The wizard has pretty bad saves. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. The area is difficult terrain for creatures. Bladesingers via Wizards of the Coast.